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   &#160;<span id="projectnumber">v3.0 (July 2012)</span>
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<a href="structai_bone.html#pub-methods">Public Member Functions</a> &#124;
<a href="structai_bone.html#pub-attribs">Public Attributes</a>  </div>
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<div class="title">aiBone Struct Reference</div>  </div>
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<p>A single bone of a mesh.  
 <a href="structai_bone.html#details">More...</a></p>

<p><a href="structai_bone-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a3b313f060017cf8be24fc2af676a6778"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html#a3b313f060017cf8be24fc2af676a6778">aiBone</a> ()</td></tr>
<tr class="memdesc:a3b313f060017cf8be24fc2af676a6778"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default constructor.  <a href="structai_bone.html#a3b313f060017cf8be24fc2af676a6778"></a><br/></td></tr>
<tr class="memitem:a9a0e27779c9c512a46d669e038f4c783"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html#a9a0e27779c9c512a46d669e038f4c783">aiBone</a> (const <a class="el" href="structai_bone.html">aiBone</a> &amp;other)</td></tr>
<tr class="memdesc:a9a0e27779c9c512a46d669e038f4c783"><td class="mdescLeft">&#160;</td><td class="mdescRight">Copy constructor.  <a href="structai_bone.html#a9a0e27779c9c512a46d669e038f4c783"></a><br/></td></tr>
<tr class="memitem:a221b8e7de8e3e048c3a4100e70a28b40"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html#a221b8e7de8e3e048c3a4100e70a28b40">~aiBone</a> ()</td></tr>
<tr class="memdesc:a221b8e7de8e3e048c3a4100e70a28b40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor - deletes the array of vertex weights.  <a href="structai_bone.html#a221b8e7de8e3e048c3a4100e70a28b40"></a><br/></td></tr>
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<tr class="heading"><td colspan="2"><h2><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a01c580c0d922dd2f2bbc89b28ee2f92d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_string.html">aiString</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html#a01c580c0d922dd2f2bbc89b28ee2f92d">mName</a></td></tr>
<tr class="memdesc:a01c580c0d922dd2f2bbc89b28ee2f92d"><td class="mdescLeft">&#160;</td><td class="mdescRight">The name of the bone.  <a href="structai_bone.html#a01c580c0d922dd2f2bbc89b28ee2f92d"></a><br/></td></tr>
<tr class="memitem:a87a79d42a0132753aac66397ad6f9b71"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html#a87a79d42a0132753aac66397ad6f9b71">mNumWeights</a></td></tr>
<tr class="memdesc:a87a79d42a0132753aac66397ad6f9b71"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of vertices affected by this bone The maximum value for this member is <a class="el" href="mesh_8h.html#a565e88bbf36ef4957f1229609e51b7f6" title="Maximum number of indices per face (polygon).">AI_MAX_BONE_WEIGHTS</a>.  <a href="structai_bone.html#a87a79d42a0132753aac66397ad6f9b71"></a><br/></td></tr>
<tr class="memitem:a9ae5293b5c937436e4b338e20221cc2e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="matrix4x4_8h.html#a4bd7df03fb0907421d6b7068e172b911">aiMatrix4x4</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html#a9ae5293b5c937436e4b338e20221cc2e">mOffsetMatrix</a></td></tr>
<tr class="memdesc:a9ae5293b5c937436e4b338e20221cc2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Matrix that transforms from mesh space to bone space in bind pose.  <a href="structai_bone.html#a9ae5293b5c937436e4b338e20221cc2e"></a><br/></td></tr>
<tr class="memitem:a655e252a188f88581400dadee1535a44"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_vertex_weight.html">aiVertexWeight</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html#a655e252a188f88581400dadee1535a44">mWeights</a></td></tr>
<tr class="memdesc:a655e252a188f88581400dadee1535a44"><td class="mdescLeft">&#160;</td><td class="mdescRight">The vertices affected by this bone.  <a href="structai_bone.html#a655e252a188f88581400dadee1535a44"></a><br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>A single bone of a mesh. </p>
<p>A bone has a name by which it can be found in the frame hierarchy and by which it can be addressed by animations. In addition it has a number of influences on vertices. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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<p>Default constructor. </p>

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          <td class="memname">aiBone::aiBone </td>
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<p>Copy constructor. </p>

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<p>Destructor - deletes the array of vertex weights. </p>

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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="structai_string.html">aiString</a> aiBone::mName</td>
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<p>The name of the bone. </p>

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          <td class="memname">unsigned int aiBone::mNumWeights</td>
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<p>The number of vertices affected by this bone The maximum value for this member is <a class="el" href="mesh_8h.html#a565e88bbf36ef4957f1229609e51b7f6" title="Maximum number of indices per face (polygon).">AI_MAX_BONE_WEIGHTS</a>. </p>

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          <td class="memname"><a class="el" href="matrix4x4_8h.html#a4bd7df03fb0907421d6b7068e172b911">aiMatrix4x4</a> aiBone::mOffsetMatrix</td>
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<p>Matrix that transforms from mesh space to bone space in bind pose. </p>

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          <td class="memname"><a class="el" href="structai_vertex_weight.html">aiVertexWeight</a>* aiBone::mWeights</td>
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<p>The vertices affected by this bone. </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="mesh_8h.html">mesh.h</a></li>
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